DOCUMENT NO. SLGH-2024-001-TECH

Technical Documentation

Sunday Lunch Gaming Hub Digital Collection Management System
Version 2.4.0

1. Executive Summary

The Sunday Lunch Gaming Hub represents a comprehensive digital solution for cataloging and managing board game collections. This document provides technical specifications, system architecture details, and operational guidelines for the aforementioned system.

2. System Overview

The system is designed as a web-based application utilizing modern web technologies to provide real-time collection management, status tracking, and information retrieval capabilities. The application interfaces with multiple external data sources to provide comprehensive game information.

2.1 Core Functionality

3. Technical Specifications

Frontend Technologies HTML5, CSS3, JavaScript (ES6+)
Backend Services Upstash Redis REST API, Serverless Functions
Data Storage Redis Key-Value Store with MGET Optimization
Deployment Platform Vercel Edge Network
API Response Time Less than 1000ms (optimized batch retrieval)
Supported Browsers Chrome 90+, Firefox 88+, Safari 14+, Edge 90+

4. Data Integration Architecture

The system employs a cascading fallback mechanism for data retrieval, attempting connections in the following priority order:

Priority Source Data Provided
1 BoardGameGeek API Ratings, complexity metrics, player counts, descriptions, imagery
2 Wikipedia API Publication information, general descriptions, historical context
3 DuckDuckGo Instant Answer Abstract summaries, general information
4 Search Interface Curated search queries for rules, reviews, gameplay
5 Default Parameters Category-based intelligent defaults

5. Classification System

The system supports thirteen distinct classification categories for game organization:

Category Description
FamilyGames suitable for all age groups
PartySocial games for larger groups
StrategyGames emphasizing tactical planning
CooperativeGames requiring player collaboration
DeductionLogic and mystery-solving games
AdventureNarrative-driven experiences
FillerShort-duration games (under 30 minutes)
DexterityPhysical skill-based games
Social DeductionGames involving hidden roles
Escape RoomPuzzle-solving scenarios
Card GamesCard-based mechanics
Computer GamesDigital game collections
UncategorizedItems pending classification

6. Status Tracking Protocol

Each cataloged item maintains one of three operational statuses:

6.1 Status Definitions

  • Not Played: Item present in collection but not yet utilized
  • Played: Item has been utilized at least once
  • Want to Play: Item designated for priority utilization

6.2 Status Modification

Users may cycle through statuses via single-click interaction on status indicators. Changes persist immediately to the data store.

7. Performance Optimization

7.1 Batch Data Retrieval

Implementation of Redis MGET command reduces API calls from O(n) individual requests to O(1) batch operation, where n represents total item count. This optimization yields performance improvements of approximately 10-20x for typical collection sizes.

7.2 Caching Strategy

System employs client-side caching for frequently accessed data, reducing server load and improving response times for repeated operations.

8. Version History

Version Date Modifications
2.4.0 2026-01-03 Progress bar implementation, MGET optimization, dark mode support
2.3.0 2026-01-03 Upstash Redis REST API migration
2.2.0 2025 Simplified fallback interface, DuckDuckGo integration
2.1.0 2025 Enhanced data parsing, modal system improvements
2.0.0 2025 Complete API integration, management panel, statistics system
1.1.1 2025 Bug fixes for search and filtering functionality
1.1.0 2025 Status tracking enhancements, clickable statistics
1.0.0 2024 Initial production release

9. Security Considerations

10. Operational Requirements

10.1 System Requirements

10.2 Access Protocol

System accessible via standard HTTPS protocol at designated URL. No authentication currently required for public deployment.

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